COLLISION_SIMULATOR_V1.1

Drag any object (Player, Enemy, Bullet) to test logic

Inspector

Base Collision (Circle vs Circle)

PLAYER_RADIUS (r1):
ENEMY_RADIUS (r2):
Distance (dist):
// Logic
dist < (r1 + r2)

Bullet Collision (Circle vs Circle)

BULLET_RADIUS (rb):
Distance (b_dist):
// Logic (Updated to Circle vs Circle)
b_dist < (rb + r2)

Parameters