COLLISION_SIMULATOR_V1.1
Drag any object (Player, Enemy, Bullet) to test logic
Inspector
Base Collision (Circle vs Circle)
PLAYER_RADIUS (r1):
ENEMY_RADIUS (r2):
Distance (dist):
// Logic
dist < (r1 + r2)
Bullet Collision (Circle vs Circle)
BULLET_RADIUS (rb):
Distance (b_dist):
// Logic (Updated to Circle vs Circle)
b_dist < (rb + r2)
Parameters
PLAYER RADIUS
ENEMY RADIUS
BULLET RADIUS
Show Distance Lines